![]() However, it's very common for stories involving time travel to end with the protagonist's own time in a noticeably different state than it was before, to the point that it could be considered a new timeline altogether (this happens at the ending of Back to the Future Part I, for instance) this means that Sonic Mania might not only take place in an alternate timeline from that of the "Main" series, but might also be the beginning of a total Continuity Reboot. ![]() This game takes place in an Alternate Continuity following the ending of Sonic GenerationsAt the end of Sonic Generations, Classic Sonic and Tails return to their own time. Although Super Tails didn't have his Flicky army back in S3&K. Super Knuckles is probably all but confirmed he was usable in the mobile port of Sonic 2, so I don't see the team excluding Super Knuckles from Sonic Mania Knuckles is playable, I can only assume he'll be able to enter Special Stages to grab Chaos only makes sense. Izuka has also stated that the Super Emeralds were only meant to be included as a lock-on bonus, so Super Tails would need to be Retconned into being usable with the Chaos Emeralds if that form is to be used at all. ![]() Tails and Knuckles just had glowing energy force fields that gave them the ability to fly around them. In Heroes, Sonic was the only one who actually turned Super. ![]()
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